Serlet Sebastien
Universite Libre de Bruxelles, Belgium
Title: R.O.G.E.R – Realistic Observations in Game and Experiences in Rehabilitation
Biography
Biography: Serlet Sebastien
Abstract
R.O.G.E.R (Realistic Observation in Game and Experiences in Rehabilitation) is a virtual reality software. It was developed by a video game company (Fishing Cactus), in collaboration with researchers in neuropsychology (University of Brussels) and neuropsychologists (ERASME Hospital). The purpose of this software is to gather cognitive assessment scale and rehabilitation into a virtual house.
This software can be used in cognitive laboratories or rehabilitation services (i.e. neurology) by several therapists (neuropsychologists, physiotherapists, speech therapists, occupational therapists ...). It is also possible to combine the software with physiological measurements which can record and analyze data during each session (eye-tracker, electrodermal activity, electro-encephalogram ...). Thus, we can obtained precise measurements and guarantee the standardization of the evaluation.The R.O.G.E.R. software offers the possibility for patients to evolve in a safe environment (a complete house with 10 rooms, a garden and 300 objects), and the graphic quality enable a complete immersion and easier transfers in real life situations.
The software integrates an ergonomic scenario editor, which does not required sophisticated computer programming knowledge. The scenario editor enable therapists and researchers to create personalize scenarios for each patient.
R.O.G.E.R promises a graphic quality, accessible for all therapists and neuroscientists, and offers the possibility to work with all cognitive functions and to provide new data for the clinical and the research field.